نام کتاب
Clean Architecture

A Craftsman's Guide to Software Structure and Design

Robert C. Martin

Paperback429 Pages
PublisherPearson
Edition1
LanguageEnglish
Year2018
ISBN9780134494166
3K
A58
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توضیحات

Practical Software Architecture Solutions from the Legendary Robert C. Martin (“Uncle Bob”)

 

By applying universal rules of software architecture, you can dramatically improve developer productivity throughout the life of any software system. Now, building upon the success of his best-selling books Clean Code and The Clean Coder, legendary software craftsman Robert C. Martin (“Uncle Bob”) reveals those rules and helps you apply them.

 

Martin’s Clean Architecture doesn’t merely present options. Drawing on over a half-century of experience in software environments of every imaginable type, Martin tells you what choices to make and why they are critical to your success. As you’ve come to expect from Uncle Bob, this book is packed with direct, no-nonsense solutions for the real challenges you’ll face–the ones that will make or break your projects.


  • Learn what software architects need to achieve–and core disciplines and practices for achieving it
  • Master essential software design principles for addressing function, component separation, and data management
  • See how programming paradigms impose discipline by restricting what developers can do
  • Understand what’s critically important and what’s merely a “detail”
  • Implement optimal, high-level structures for web, database, thick-client, console, and embedded applications
  • Define appropriate boundaries and layers, and organize components and services
  • See why designs and architectures go wrong, and how to prevent (or fix) these failures


Clean Architecture is essential reading for every current or aspiring software architect, systems analyst, system designer, and software manager–and for every programmer who must execute someone else’s designs.


Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.


Contents

PART I: Introduction

Chapter 1 What Is Design and Architecture?

Chapter 2 A Tale of Two Values

PART II: Starting with the Bricks: Programming Paradigms

Chapter 3 Paradigm Overview

Chapter 4 Structured Programming

Chapter 5 Object-Oriented Programming

Chapter 6 Functional Programming

PART Ill: Design Principles

Chapter 7 SRP: The Single Responsibility Principle

Chapter 8 OCP: The Open-Closed Principle

Chapter 9 LSP: The Liskov Substitution Principle

Chapter 10 ISP: The Interface Segregation Principle

Chapter 11 DIP: The Dependency Inversion Principle

PART IV: Component Principles

Chapter 12 Components

Chapter 13 Component Cohesion

Chapter 14 Component Coupling

PART V: Architecture

Chapter 15 What Is Architecture?

Chapter 16 Independence

Chapter 17 Boundaries: Drawing Lines

Chapter 18 Boundary Anatomy

Chapter 19 Policy and Level

Chapter 20 Business Rules

Chapter 21 Screaming Architecture

Chapter 22 The Clean Architecture

Chapter 23 Presenters and Humble Objects

Chapter 24 Partial Boundaries

Chapter 25 Layers and Boundaries

Chapter 26 The Main Component

Chapter 27 Services: Great and Small

Chapter 28 The Test Boundary

Chapter 29 Clean Embedded Architecture

PART VI: Details

Chapter 30 The Database Is a Detail

Chapter 31 The Web Is a Detail

Chapter 32 Frameworks Are Details

Chapter 33 Case Study: Video Sales

Chapter 34 The Missing Chapter

PART VII: Appendix


About the Author

Robert C. “Uncle Bob” Martin has been a software professional since 1970 and an international software consultant since 1990. He is founder and president of Object Mentor, Inc., a team of experienced consultants who mentor their clients worldwide in the fields of C++, Java, C#, Ruby, OO, Design Patterns, UML, Agile Methodologies, and eXtreme programming.





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