Bring your characters to life with the latest features of Unity and Mecanim
Alan Thorn

#Game
#3D
#Animation
#Unity_Animation
Unity is a feature-rich, fully-integrated development engine that provides out-of-the-box functionality for the creation of interactive 3D content. It is an exciting engine that has a rich and sophisticated animation system called Mecanim.
Unity Animation Essentials offers a comprehensive introduction to powerful animation tools and principles in Unity, which can be used to make great games. This book starts by exploring core animation concepts and then dives deeper to demonstrate their practical application in real-time games. This book shares extensive and useful insights to create animations using a professional grade workflow, and to create responses and interactive scenes. Each chapter focuses on a specific range of topics, from timing and events to character animation and particle systems.
By the end of the book, you should be able to fully utilize the powers of Mecanim and Unity.
Table of Contents
Chapter 1: Animation Fundamentals
Chapter 2 : Sprite Animation
Chapter 3 : Native Animation
Chapter 4 : Noncharacter Animation with Mecanim
Chapter 5 : Character Animation Fundamentals
Chapter 6 : Advanced Character Animation
Chapter 7: Blend Shapes, IK, and Movie Textures
About the author
Alan Thorn is an internationally recognised expert on video games and education. He specializes in mentoring the next generation of creative innovators for success. With 18 years of industry experience, Alan has written 28 books, presented 30 online courses and created 33 games including the award-wining adventure, Baron Wittard: Nemesis of Ragnarok. Alan is dedicated to helping creative teams make high-impact experiences, and he currently leads the prestigious MA programme for 'Games Design and Development' at the BAFTA-winning 'National Film and Television School', an incubation space for breakthrough gaming talent. Alan is a pioneer of the new 'Open Stream model' of Transformative Learning, and he advises in Higher Education on curriculum content and instructional design. Alan speaks passionately worldwide about the future of game creation









