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نام کتاب
Sound and Music for Games

The Basics of Digital Audio for Video Games

Robert Ciesla

Print Length289 Pages
PublisherApress
Edition1
LanguageEnglish
Year2022
ISBN9781484286609
1K
A3247
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کیفیت متن:اورجینال انتشارات
قطع:B5
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#Games

#Video_Games

#Digital_Audio

توضیحات

Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations.

We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.

The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring.


What You Will Learn

• Understand the fundamentals of digital audio production in the context of video games• Learn about audio integration with popular middleware solutions and APIs

• Leverage plugin effects software to sculpt your audio to professional levels• Identify modern audio file formats and how and when to use them

• Learn best practices when mixing sound effects and music for video games


Who Is This Book For

The intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux.


Table of Contents:

Chapter 1: Bits, Sample Rates, and Other Fundamentals of Digital Audio

Chapter 2: Current Generation Audio Hardware

Chapter 3: Manipulating the Spectrum

Chapter 4: More Effects and Digital Audio Workstations

Chapter 5: Voice Acting: Hardware and Techniques

Chapter 6: MIDI and Composing in the Digital Age

Chapter 7: Introducing MIDI 2.0

Chapter 8: Chiptunes

Chapter 9: Audio Solutions for Video Games

Chapter 10: Selling and Licensing


About the Author

Robert Ciesla is a freelance writer from Helsinki, Finland. He has a BA in Journalism, an MA in Intercultural Encounters, and a knack for writing urban fiction and directing short films. Robert is the author of four non-fiction books. He has a strong background in audio engineering for bands and video games (starting from tracker/chiptune music in the 16-bit era of the 1990s at age 12).

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