With Patterns, Debugging, Unit Testing, and Refactoring
John F. Dooley, Vera A. Kazakova

#Software_Developmen
#Design
#Coding
#Debugging
#Unit_Testing
#Refactoring
Learn the principles of good software design and then turn those principles into great code. This book introduces you to software engineering — from the application of engineering principles to the development of software. You'll see how to run a software development project, examine the different phases of a project, and learn how to design and implement programs that solve specific problems. This book is also about code construction — how to write great programs and make them work.
This new third edition is revamped to reflect significant changes in the software development landscape with updated design and coding examples and figures. Extreme programming takes a backseat, making way for expanded coverage of the most crucial agile methodologies today: Scrum, Lean Software Development, Kanban, and Dark Scrum. Agile principles are revised to explore further functionalities of requirement gathering. The authors venture beyond imperative and object-oriented languages, exploring the realm of scripting languages in an expanded chapter on Code Construction. The Project Management Essentials chapter has been revamped and expanded to incorporate "SoftAware Development” to discuss the crucial interpersonal nature of joint software creation.
Whether you're new to programming or have written hundreds of applications, in this book you'll re-examine what you already do, and you'll investigate ways to improve. Using the Java language, you'll look deeply into coding standards, debugging, unit testing, modularity, and other characteristics of good programs.
You Will Learn
Modern agile methodologies
How to work on and with development teams
How to leverage the capabilities of modern computer systems with parallel programming
How to work with design patterns to exploit application development best practices
How to use modern tools for development, collaboration, and source code controls
Who This Book Is For
Early career software developers, or upper-level students in software engineering courses
Table of Contents
Chapter 1: Introduction to Software Development
Part I: Models and Team Practices
Chapter 2: Software Process Models
Chapter 3: Project Management Essentials
Chapter 4: Ethics and Professional Practice
Chapter 5: Intellectual Property, Obligations, and Ownership
Chapter 6: Requirements
Part II: Design Practices
Chapter 7: Software Architecture
Chapter 8: Design Principles
Chapter 9: Structured Design
Chapter 10: Object-Oriented Overview
Chapter 11: Object-Oriented Analysis and Design
Chapter 12: Object-Oriented Design Principles
Chapter 13: Design Patterns
Chapter 14: Parallel Programming
Chapter 15: Parallel Design Patterns
Part Ill: Coding Practices
Chapter 16: Code Construction
Chapter 17: Debugging
Chapter 18: Unit Testing
Chapter 19: Code Reviews and Inspections
Chapter 20: Wrapping It All Up
About the Authors
John F. Dooley is the William and Marilyn Ingersoll Professor Emeritus of Computer Science at Knox College in Galesburg, Illinois. Before returning to teaching in 2001, Professor Dooley spent more than 16 years in the software industry as a developer, designer, and manager working for companies such as Bell Telephone Laboratories, McDonnell Douglas, IBM, and Motorola, along with an obligatory stint as head of development at a software startup. He has written more than two dozen professional journal and conference publications and seven books to his credit, along with numerous presentations. He has been a reviewer for the Association for Computing Machinery Special Interest Group on Computer Science Education (SIGCSE) Technical Symposium for the last 36 years and reviews papers for the IEEE Transactions on Education, the journal Cryptologia, and other professional conferences. He has created short courses in software development and three separate Software Engineering courses at the advanced undergraduate level.
Vera A. Kazakova is a Computer Science educator and researcher, with expertise in artificial intelligence, experiential learning, and collaborative methodologies. With a PhD in AI focused on nature-inspired computation and emergent division of labor, her research spans CS Education, Evolutionary Computation, Narrative Generation, Decentralized Multi-Agent Systems, and Cyber Social Science. Dr. Kazakova also has extensive experience as a CS educator, having taught programming, artificial intelligence, research, and software development courses. Dr. Kazakova has coined the term "Soft-Aware Development" to encapsulate a holistic approach for building software, building stakeholder relationships, and building up each developer along the way. An ardent proponent of experiential learning and agile methodologies, Dr. Kazakova champions a multi-sprint learning architecture that enables students to adapt and iterate, fostering a shared environment of continuous growth. Her passion for collaboration, from simplistic autonomous agents to human developers, and members of large online communities, sets her apart as an advocate for a more interconnected, empathetic, and empowering approach to CS research, education, and software development.









