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نام کتاب
Roguelike Development with JavaScript

Build and Publish Roguelike Genre Games with JavaScript and Phaser

Andre Alves Garzia

Paperback331 Pages
PublisherApress
Edition1
LanguageEnglish
Year2020
ISBN9781484260586
936
A3583
انتخاب نوع چاپ:
جلد سخت
648,000ت
0
جلد نرم
568,000ت
0
طلق پاپکو و فنر
578,000ت
0
مجموع:
0تومان
کیفیت متن:اورجینال انتشارات
قطع:B5
رنگ صفحات:دارای متن و کادر رنگی
پشتیبانی در روزهای تعطیل!
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#Roguelike

#JavaScript

#Game

#Phaser

توضیحات


Go on an adventure and build a roguelike from scratch using JavaScript. With the help of the battle-tested Phaser library, you’ll go through all the steps to build a small, fun, playable web roguelite game. The author will guide you on how to add further features to the game such as populating the game with enemies, adding treasures, and so on. You will acquire technical knowledge about procedural generation and tile-based mapping as well as learn game design skills such as what makes dungeons fun and how to evoke an emotion in your game.


Roguelikes are very popular with indie developers because of their focus on gameplay over graphics. You’ll see why they appeal to game designers on a budget and discover that they serve as a good platform to experiment with novel ideas and designs. Along the way, you’ll cover the increasingly popular roguelite genre that provides a hyper casual form of the genre that is approachable and often mobile. 


After reading this book, you’ll be ready to create your own roguelikes, to dive deep into procedural generation, and also to bring some of the techniques shown here into other genres and game projects.


What You Will Learn

  • Make use of procedural generation for dungeons, mazes, monsters, and treasure
  • Pick up skills to use Phaser to build games
  • Implement turn-based mechanics
  • Use tile-based graphics


Who This Book Is For  

Game developers who want to build something fun and who have at least some prior JavaScript programming experience.


Table of Contents

Chapter 1: Before We Begin 

Chapter 2: Introduction to Phaser 

Chapter 3: Dungeoning 

Chapter 4: Enemies and Permadeath 

Chapter 5: Treasures and Equipment Chapter 6: Character Classes 

Chapter 7: Procedurally Generated Monsters and Items 

Chapter 8: Procedurally Generated Dungeons 

Chapter 9: Finished Game 


About the Author

Andre Alves Garzia is a developer who loves web and game development. In recent years, he has published books about building games for Firefox OS and managed a web literacy program in vulnerable neighborhoods of Rio de Janeiro. He is a firm believer in empowerment through technological experimentation and thinks game development should be on everyone’s bucket list. He lives in London and wonders if the UK procedural generator is biased toward raining. 

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