0
نام کتاب
Real-Time Collision Detection

Christer Ericson

Print Length634 Pages
PublisherCRC Press
Edition1
LanguageEnglish
Year2005
ISBN9781558607323
844
A5169
انتخاب نوع چاپ:
جلد سخت
1,785,000ت
0
جلد نرم
1,915,000ت(2 جلدی)
0
طلق پاپکو و فنر
1,935,000ت(2 جلدی)
0
مجموع:
0تومان
کیفیت متن:اورجینال انتشارات
قطع:B5
رنگ صفحات:سیاه و سفید
پشتیبانی در روزهای تعطیل!
ارسال به سراسر کشور

#Real-Time

#Collision_Detection

#BSP

توضیحات

Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators.


Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming.


Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.


Table of Contents

Chapter 1. Introduction

Chapter 2. Collision Detection Design Issues

Chapter 3. A Math and Geometry Primer

Chapter 4. Bounding Volumes

Chapter 5. Basic Primitive Tests

Chapter 6. Bounding Volume Hierarchies

Chapter 7. Spatial Partitioning

Chapter 8. BSP Tree Hierarchies

Chapter 9. Convexity-based Methods

Chapter 10. GPU-assisted Collision Detection

Chapter 11. Numerical Robustness

Chapter 12. Geometrical Robustness

Chapter 13. Optimization


About the Author

Christer Ericson is a senior principal programmer and the tools and technology lead at Sony Computer Entertainment America in Santa Monica. Before joining Sony in 1999, he was a senior programmer at Neversoft Entertainment. Christer received his Masters degree in computer science from Umeå University, Sweden, where he also lectured for several years before moving to the US in 1996. Christer has served on the advisory board for Full Sail's Game Design and Development degree program since 2002. His interests are varied, but he takes a particular interest in program optimization, a topic he has spoken on at the Game Developers Conference.

دیدگاه خود را بنویسید
نظرات کاربران (0 دیدگاه)
نظری وجود ندارد.
کتاب های مشابه
Data Science
713
Math for Data Science
1,581,000 تومان
برنامه‌‌ نویسـی
1,225
Bayesian Statistics the Fun Way
781,000 تومان
مهندسـی
329
Model Building in Mathematical Programming
1,053,000 تومان
الگوریتم‌‌ها
2,124
The Art of Computer Programming 3
1,988,000 تومان
الگوریتم‌‌ها
1,497
The Art of Computer Programming 4A
2,172,000 تومان
Python
1,076
Sparse Estimation with Math and Python
713,000 تومان
برنامه‌‌ نویسـی
502
Matters Computational
2,815,000 تومان
برنامه‌‌ نویسـی
1,523
Concrete Mathematics
2,119,000 تومان
برنامه‌‌ نویسـی
1,153
Think Bayes
873,000 تومان
Computer Science
1,208
Foundation Mathematics for Computer Science
1,471,000 تومان
قیمت
منصفانه
ارسال به
سراسر کشور
تضمین
کیفیت
پشتیبانی در
روزهای تعطیل
خرید امن
و آسان
آرشیو بزرگ
کتاب‌های تخصصی
هـر روز با بهتــرین و جــدیــدتـرین
کتاب های روز دنیا با ما همراه باشید
آدرس
پشتیبانی
مدیریت
ساعات پاسخگویی
درباره اسکای بوک
دسترسی های سریع
  • راهنمای خرید
  • راهنمای ارسال
  • سوالات متداول
  • قوانین و مقررات
  • وبلاگ
  • درباره ما