نام کتاب
Python for Teenagers

Learn to Program like a Superhero!

James R. Payne

Paperback329 Pages
PublisherApress
Edition2
LanguageEnglish
Year2024
ISBN9781484299876
925
A4445
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کیفیت متن:اورجینال انتشارات
قطع:B5
رنگ صفحات:سیاه و سفید
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#Python

#Teenager

#Superhero

#Computer_Programming

#Gaming

#Games

توضیحات

This book, which is designed for middle-school through college-aged students, will arm beginners with solid programming foundations they can carry throughout life. It uses fun and simple language (and programming examples) to teach the fundamentals needed to start the down path of becoming a programmer. Python is a highly flexible language, allowing developers to enter any number of technical fields and is a welcome addition to any resume. With its low learning curve, it makes a great introductory language, as new developers can take the coding fundamentals they learn in Python and apply them to any other language.


The second edition builds upon the foundation of the first book, revising all the chapters where the language has changed, updating the commands, code, and examples to bring it up to date with the current version of Python.


Since Python is the most popular programming language in the world and can be used in conjunction with other languages - across multiple platforms - it can increase the reader's ability to qualify for a wider range of jobs than other languages. Finally, Python is fun - something not every programming language can boast!


You will:

  • Install and configure Python
  • Grasp basic software development principles and syntax
  • Understand the best practices for coding in Python
  • Create applications and debug code


Table of Contents

Chapter 1: Introduction to Computer Programming and Python

Chapter 2: It All Adds Up

Chapter 3: Stringing Things Along

Chapter 4: Making Decisions

Chapter 5: Loops and Logic

Chapter 6: Using What We've Learned

Chapter 7: Saving Time with Functions, Modules, and Built-Ins

Chapter 8: Using Classes and Objects

Chapter 9: Introducing Other Data Structures

Chapter 10: Python Files

Chapter 11: Python for Gaming

Chapter 12: Animating Games

Chapter 13: Error Handling

Chapter 14: Python Career


About the Author

James R. Payne was introduced to programming when he was just 10 years old. He started off hacking text-based games like Lemonade Stand to gain an advantage while playing and soon started creating his own text-based role-playing games in the style of Dungeons and Dragons and inspired by his favorite comic books. The enjoyment of those early days stuck with him, and he continues to be drawn back into the programming world throughout his career.


Payne is the former Editor-in-Chief/Community Manager of Developer Shed, an online publication and community consisting of 14 websites and forums dedicated to programming, web development, and internet marketing. Presently, he is the Editor of Developer at TechnologyAdvice. He's written over a thousand articles on coding and marketing, covering virtually every language and platform available. His first book, Beginning Python (Wrox Press) was published in 2010. In addition, he has published over 3,000 articles covering topics ranging from gaming to aerospace/aeronautics, and also writes adult horror and young adult fantasy books.


Payne decided to write this book to pass on his love of development in the hopes that it would inspire future generations to code.

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