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نام کتاب
Python, PyGame, and Raspberry Pi Game Development

Sloan Kelly

Paperback395 Pages
PublisherApress
Edition2
LanguageEnglish
Year2019
ISBN9781484245323
944
A3423
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کیفیت متن:اورجینال انتشارات
قطع:B5
رنگ صفحات:دارای متن و کادر رنگی
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#Python

#PyGame

#Raspberry

#PiGame

توضیحات


Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games.


You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux, or a Raspberry Pi, you can unleash the power of Python and PyGame to create great looking games.


The book also includes complete code listings and explanations for "Bricks," "Snake," and "Invaders"―three fully working games. These allow you to get started in making your own great games and then modify them or build your own exciting titles. The concepts are further explained using games such as “Copycat,” where the player must concentrate and repeat the sequence of lights and sounds, and “Couch Quiz,” in which PyGame and electronic components create a quiz game for 2–4 players.


What You’ll Learn

  • Gain basic knowledge of Python and employ it for game development
  • Study game projects you can use as templates, such as Bricks, Snake, and Invaders
  • Work with user-defined functions, inheritance, composition, and aggregation
  • Implement finite state machines
  • Integrate your game with electronics using the GPIO pins


Who This Book Is For

Experienced coders or game developers new to Python, PyGame and Raspberry Pi would find this book helpful. It is also for beginners interested in getting into game development.


Table of Contents

Chapter 1: What Is a Programming Language?

Chapter 2: What Is Python? 

Chapter 3: Introducing Python 

Chapter 4: Breaking Free from the Interpreter

Chapter 5: Making Decisions 

Chapter 6: Making the Raspberry Pi Repeat Itself

Chapter 7: Containers 

Chapter 8: Putting It Together: Tic-Tac-Toe

Chapter 9: Basic Introduction to PyGame

Chapter 10: Designing Your Game 

Chapter 11: Game Project: Bricks 

Chapter 12: User-Defined Functions 

Chapter 13: File Input and Output 

Chapter 14: Introducing Object-Oriented Programming 

Chapter 15: Inheritance, Composition, and Aggregation 

Chapter 16: Game Project: Snake 

Chapter 17: Model View Controller 

Chapter 18: Audio 

Chapter 19: Finite State Machines 

Chapter 20: Game Project: Invaders 

Chapter 21: Simple Electronics with the GPIO Pins Chapter 22: Game Project: Memory 

Chapter 23: Game Project: Quiz 

Chapter 24: Conclusion 


About the Author

Sloan Kelly has worked in the games industry for nearly 12 years. He has worked on a number of AAA and indie titles and currently works for an educational game company. He lives in Ontario, Canada with his wife and children. Sloan is on Twitter @codehoose and makes YouTube videos in his spare time.

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