نام کتاب
Programming: Principles and Practice Using C++ (3rd)

Bjarne Stroustrup

Paperback654 Pages
PublisherAddison-Wesley
Edition3
LanguageEnglish
Year2024
ISBN9780138308681
779
A4867
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کیفیت متن:اورجینال انتشارات
قطع:B5
رنگ صفحات:دارای متن و کادر رنگی
پشتیبانی در روزهای تعطیل!
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C++#

Algorithms#

C++20#

C++23#

توضیحات

An Introduction to Programming by the Inventor of C++


Programming: Principles and Practice Using C++, Third Edition, will help anyone who is willing to work hard learn the fundamental principles of programming and develop the practical skills needed for programming in the real world. Previous editions have been used successfully by many thousands of students. This revised and updated edition

  • Assumes that your aim is to eventually write programs that are good enough for others to use and maintain
  • Focuses on fundamental concepts and techniques, rather than on obscure language-technical details
  • Is an introduction to programming in general, including procedural, object-oriented, and generic programming, rather than just an introduction to a programming language
  • Covers both contemporary high-level techniques and the lower-level techniques needed for efficient use of hardware
  • Will give you a solid foundation for writing useful, correct, type-safe, maintainable, and efficient code
  • Is primarily designed for people who have never programmed before, but even seasoned programmers have found previous editions useful as an introduction to more effective concepts and techniques
  • Covers a wide range of essential concepts, design and programming techniques, language features, and libraries
  • Uses contemporary C++ (C++20 and C++23)
  • Covers the design and use of both built-in types and user-defi ned types, complete with input, output, computation, and simple graphics/GUI
  • Offers an introduction to the C++ standard library containers and algorithms


Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.


Table of Contents

  • Part I: The Basics

1 Hello, World!

2 Objects, Types, and Values

3 Computation

4 Errors!

5 Writing a Program

6 Completing a Program

7 Technicalities: Functions, etc.

8 Technicalities: Classes, etc.

  • Part II: Input and Output

9 Input and Output Streams

10 A Display Model

11 Graphics Classes

12 Class Design

13 Graphing Functions and Data

14 Graphical User Interfaces

  • Part III: Data and Algorithms

15 Vector and Free Store

16 Arrays, Pointers, and References

17 Essential Operations

18 Templates and Exceptions

19 Containers and Iterators

20 Maps and Sets

21 Algorithms


Programming is the art of expressing solutions to problems so that a computer can execute those solutions. Much of the effort in programming is spent finding and refining solutions. Often, a problem is only fully understood through the process of programming a solution for it.


This book is for someone who has never programmed before but is willing to work hard to learn. It helps you understand the principles and acquire the practical skills of programming using the C++ programming language. It can also be used by someone with some programming knowledge who wants a more thorough grounding in programming principles and contemporary C++.


Code can be beautiful as well as useful. This book is written to help you to understand what it means for code to be beautiful, to help you to master the principles of creating such code, and to build up the practical skills to create it. Good luck with programming!


About the Author

Bjarne Stroustrup is the designer and original implementer of C++, as well as the author of The C++ Programming Language (4th Edition), A Tour of C++ (3rd edition), Programming: Principles and Practice Using C++ (3rd Edition), and many popular and academic publications. He is a professor of Computer Science at Columbia University in New York City. Dr. Stroustrup is a member of the US National Academy of Engineering, and an IEEE, ACM, and CHM fellow. He received the 2018 Charles Stark Draper Prize, the IEEE Computer Society's 2018 Computer Pioneer Award, and the 2017 IET Faraday Medal.

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