نام کتاب
Programming: Principles and Practice Using C++ (2nd)

Bjarne Stroustrup

Paperback1313 Pages
PublisherAddison Wesley
Edition2
LanguageEnglish
Year2014
ISBN9780275967819
961
A2612
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C++#

توضیحات

An Introduction to Programming by the Inventor of C++

 

Preparation for Programming in the Real World

The book assumes that you aim eventually to write non-trivial programs, whether for work in software development or in some other technical field.

 

Focus on Fundamental Concepts and Techniques

The book explains fundamental concepts and techniques in greater depth than traditional introductions. This approach will give you a solid foundation for writing useful, correct, maintainable, and efficient code.

 

Programming with Today’s C++ (C++11 and C++14)

The book is an introduction to programming in general, including object-oriented programming and generic programming. It is also a solid introduction to the C++ programming language, one of the most widely used languages for real-world software. The book presents modern C++ programming techniques from the start,

introducing the C++ standard library and C++11 and C++14 features to simplify programming tasks.

 

For Beginners—And Anyone Who Wants to Learn Something New

The book is primarily designed for people who have never programmed before, and it has been tested with many thousands of first-year university students. It has also been extensively used for self-study. Also, practitioners and advanced students have gained new insight and guidance by seeing how a master approaches the elements of his art.

 

Provides a Broad View

The first half of the book covers a wide range of essential concepts, design and programming techniques, language features, and libraries. Those will enable you to write programs involving input, output, computation, and simple graphics. The second half explores more specialized topics (such as text processing, testing, and the C programming language) and provides abundant reference material. Source code and support supplements are available from the author’s website.


Table of Contents:

Chapter 1 Computers, People, and Programming

Part I: The Basics

Chapter 2 Hello, World! 

Chapter 3 Objects, Types, and Values 

Chapter 4 Computation 

Chapter 5 Errors 

Chapter 6 Writing a Program 

Chapter 7 Completing a Program 

Chapter 8 Technicalities: Functions, etc 

Chapter 9 Technicalities: Classes, etc 

Part II: Input and Output 

Chapter 10 Input and Output Streams 

Chapter 11 Customizing Input and Output 

Chapter 12 A Display Model 

Chapter 13 Graphics Classes 

Chapter 14 Graphics Class Design 

Chapter 15 Graphing Functions and Data 

Chapter 16 Graphical User Interfaces 

Part III Data and Algorithms 

Chapter 17 Vector and Free Store 

Chapter 18 Vectors and Arrays 

Chapter 19 Vector, Templates, and Exceptions 

Chapter 20 Containers and Iterators 

Chapter 21 Algorithms and Maps 

Part IV: Broadening the View 

Chapter 22 deals and History 

Chapter 23 Text Manipulation 

Chapter 24 Numerics 

Chapter 25 Embedded Systems Programming 

Chapter 26 Testing 

Chapter 27 The C Programming Language 

Part V Appendices 

Appendix A: Language Summary 

Appendix B: Standard Library Summary 

Appendix C. Getting Started with Visual Studio 

Appendix D: Installing FLTK 

Appendix E GUI Implementation 

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