Marc Gregoire
Cpp#
Software_Design#
Software_Engineering#
Expand your C++ toolkit quickly and efficiently with this advanced resource
In the newly revised sixth edition of Professional C++, veteran software engineer and developer Marc Gregoire delivers yet another volume that raises the bar for advanced programming manuals. Covering the major new revisions contained in the new C++ standard codenamed C++23, the book offers case studies with working code that’s been tested in Windows and Linux.
The leading resource for dedicated and knowledgeable professionals seeking to advance their C++ skills, this book provides resources that help readers:
C++ is a complex and unforgiving language. Professional C++, 6th Edition, allows dedicated practitioners to remain current and abreast of the latest developments and advances.
Table of Contents
Part I Introduction to Professional C++
Chapter 1 A Crash Course in C++ and the Standard Library
Chapter 2 Working with Strings and String Views
Chapter 3 Coding with Style
Part II Professional C++ Software Design
Chapter 4 Designing Professional C++ Programs
Chapter 5 Designing with Classes
Chapter 6 Designing for Reuse
Part III C++ Coding the Professional Way
Chapter 7 Memory Management
Chapter 8 Gaining Proficiency with Classes and Objects
Chapter 9 Mastering Classes and Objects
Chapter 10 Discovering Inheritance Techniques
Chapter 11 Modules, Header Files, and Miscellaneous Topics
Chapter 12 Writing Generic Code with Templates
Chapter 13 Demystifying C++ I/O
Chapter 14 Handling Errors
Chapter 15 Overloading C++ Operators
Chapter 16 Overview of the C++ Standard Library
Chapter 17 Understanding Iterators and the Ranges Library
Chapter 18 Standard Library Containers
Chapter 19 Function Pointers, Function Objects, and Lambda Expressions
Chapter 20 Mastering Standard Library Algorithms
Chapter 21 String Localization and Regular Expressions
Chapter 22 Date and Time Utilities
Chapter 23 Random Number Facilities
Chapter 24 Additional Vocabulary Types
Part IV Mastering Advanced Features of C++
Chapter 25 Customizing and Extending the Standard Library
Chapter 26 Advanced Templates
Chapter 27 Multithreaded Programming with C++
Part V C++ Software Engineering
Chapter 28 Maximizing Software Engineering Methods
Chapter 29 Writing Efficient C++
Chapter 30 Becoming Adept at Testing
Chapter 31 Conquering Debugging
Chapter 32 Incorporating Design Techniques and Frameworks
Chapter 33 Applying Design Patterns
Chapter 34 Developing Cross-Platform and Cross-Language Applications
Part VI Appendices
Appendix A C++ Interviews
Appendix B Annotated Bibliography
Appendix C Standard Library Header Files
Appendix D Introduction to UML
MARC GREGOIRE is a software engineer and developer of C/C++ applications for both Windows and Linux. He is a Microsoft MVP, the founder of the Belgian C++ users group, and is currently working on X-ray, CT, and 3-D geometric inspection software for Nikon Metrology. He previously worked on critical 2G and 3G telecom software for Siemens and Nokia Siemens Networks. Marc is the author of Professional C++ 2nd, 3rd, 4th, and 5th editions, co-author of C++ Standard Library Quick Reference, technical editor on numerous books and articles, and maintains a blog at nuonsoft.com/blog.