Create Mobile, Sensor-aware, and XR Applications Using Processing
Andres Colubri

#Android
#Mobile
#Sensor-aware
#XR
#VR/AR
#GLSL
Learn how to use the Processing programming language and environment to create Android applications with ease. This book covers the basics of the Processing language, allowing users to effectively program interactive graphics in 2D, 3D, and Extended Reality (XR). It also details the application of these techniques to different types of Android devices (smartphones, tablets, wearables, and smartwatches).
This updated edition walks you through the entire process of creating an app, from the initial idea to release of the final app via the Google Play App Store. Over the course of the book, you’ll learn to write engaging apps driven by user interaction and sensor data. A comprehensive series of hands-on projects, ranging from simple sketches to more complex projects involving shaders, VR, and AR will give you the firsthand experience you need to begin developing your own projects.
And once you have your Processing projects completed, you’ll be able to upload them to the Google Play store to be shared with the world!
What You Will Learn
Who This Book Is For
Artists, designers, students, researchers, and hobbyists who are not necessarily Android experts, but are looking to write mobile apps that make creative use of interactive graphics, sensor data, and extended reality.
Table of Contents
Part I: First Steps with Processing for Android
Chapter 1: Getting Started with the Android Mode
Chapter 2: The Processing Language
Chapter 3: From Sketch to Play Store
Part II: Drawing and Interaction
Chapter 4: Drawing Graphics and Text
Chapter 5: Touchscreen Interaction
Chapter 6: Live Wallpapers
Part Ill: Sensors
Chapter 7: Reading Sensor Data
Chapter 8: Driving Graphics and Sound with Sensor Data
Chapter 9: Geolocation
Part IV: Wearables and Watch Faces
Chapter 10: Wearable Devices
Chapter 11: Visualizing Time
Chapter 12: Visualizing Physical Activity
Part V: 3D and Shaders
Chapter 13: 3D in Processing
Chapter 14: Lighting and Texturing
Chapter 15: GLSL Shaders
Part VI: Extended Reality: VR and AR
Chapter 16: Basics of VR
Chapter 17: Basics of AR
Chapter 18: Creating XR Experiences
Part VII: Appendixes
Chapter 19: Appendix A: Gradle and Android Studio Integration
Chapter 20: Appendix B: Processin~ Libraries for Android
Andrés Colubri is a core member of the Processing project, and the main developer of the OpenGL renderer, the video library, and Processing for Android. He originally studied Physics and Mathematics in Argentina and later did an MFA at the UCLA Design Media Arts program. He uses Processing as the main tool to bridge his interests in computer graphics, data visualization, and biomedical research. He is currently an assistant professor at the University of Massachusetts.









