Grant Palmer
Physics#
Game_Programmers#
Mathematics#
Lasers#
Kinematics#
Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you don't have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats.
This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You'll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.
Table of Contents
CHAPTER 1 Adding Realism to Your Games
CHAPTER 2 Some Basic Concepts
CHAPTER 3 Basic Newtonian Mechanics
CHAPTER 4 Basic Kinematics
CHAPTER 5 Projectiles
CHAPTER 6 Collisions
CHAPTER 7 Sports Simulations
CHAPTER 8 Cars and Motorcycles
CHAPTER 9 Boats and Things That Float
CHAPTER 10 Airplanes
CHAPTER 11 Rockets and Missiles
CHAPTER 12 The Physics of Solids
CHAPTER 13 Explosions
CHAPTER 14 Lasers
CHAPTER 15 Probabilistic and Monte Carlo Simulations
Grant Palmer is the author of the acclaimed Java Programmer's Reference and is a recognized expert in both the C# and Java languages. Grant has worked as a scientific programmer in the Space Technology Division at NASA's Ames Research Center for the past 20 years. This has involved working with Java since 1996, developing programs for scientific applications as well as converting older FORTRAN and C applications to the Java and C# platforms.