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Patterns in the Machine

A Software Engineering Guide to Embedded Development

Paperback300 Pages
PublisherApress
Edition1
LanguageEnglish
Year2021
ISBN9781484264393
947
A3901
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کیفیت متن:اورجینال انتشارات
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#Patterns

#Machine

#Software_Engineering

#Data

#C++

توضیحات


Discover how to apply software engineering patterns to develop more robust firmware faster than traditional embedded development approaches. In the authors’ experience, traditional embedded software projects tend towards monolithic applications that are optimized for their target hardware platforms. This leads to software that is fragile in terms of extensibility and difficult to test without fully integrated software and hardware. Patterns in the Machine focuses on creating loosely coupled implementations that embrace both change and testability.


This book illustrates how implementing continuous integration, automated unit testing, platform-independent code, and other best practices that are not typically implemented in the embedded systems world is not just feasible but also practical for today’s embedded projects.


After reading this book, you will have a better idea of how to structure your embedded software projects. You will recognize that while writing unit tests, creating simulators, and implementing continuous integration requires time and effort up front, you will be amply rewarded at the end of the project in terms of quality, adaptability, and maintainability of your code.


What You Will Learn

  • Incorporate automated unit testing into an embedded project
  • Design and build functional simulators for an embedded project
  • Write production-quality software when hardware is not available
  • Use the Data Model architectural pattern to create a highly decoupled design and implementation
  • Understand the importance of defining the software architecture before implementation starts and how to do it
  • Discover why documentation is essential for an embedded project
  • Use finite state machines in embedded projects


Who This Book Is For

Mid-level or higher embedded systems (firmware) developers, technical leads, software architects, and development managers.


Table of Contents

Chapter 1: Introduction

Chapter 2: Core Concepts

Chapter 3: Design Theory for Embedded Programming

Chapter 4: Persistent Storage Detailed Design Example

Chapter 5: Software Architecture

Chapter 6: Unit Testing

Chapter 7: Functional Simulator

Chapter 8: Continuous Integration

Chapter 9: The Data Model Architecture

Chapter 10: Finite State Machines

Chapter 11: Documentation

Chapter 12: File Organization and Naming

Chapter 13: More About Late Binding

Chapter 14: Initialization and the Main Pattern

Chapter 15: More Best Practices

Chapter 16: Pl M Thermostat Example

Chapter 17: The Tao of Development

Appendix A: Terminology

Appendix B: State Machine Notation

Appendix C: A UML Cheat Sheet

Appendix D: Why C++

Appendix E: About Package Management with Outcast

Appendix F: Requirements vs. Design Statements


About the Author

John Taylor has been an embedded developer for over 29 years. He has worked as a firmware engineer, technical lead, system engineer, software architect, and software development manager for companies such as Ingersoll Rand, Carrier, Allen-Bradley, Hitachi Telecom, Emerson, and several start-up companies. He has developed firmware for products that include HVAC control systems, telecom SONET nodes, IoT devices, micro code for communication chips, and medical devices. He is the co-author of five US patents and holds a bachelor’s degree in mathematics and computer science.

Wayne Taylor has been a technical writer for 25 years. He has worked with companies such as IBM, Novell, Compaq, HP, EMC, SanDisk, and Western Digital. He has documented compilers, LAN driver development, storage system deployment and maintenance, and dozens of low-level and system-management APIs. He also has ten years of experience as a software development manager. He is the co-author of two US patents and holds master’s degrees in English and human factors. He is a co-author of OS/2 and NetWare Programming (Van Nostrand Reinhold, 1995).

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