
#Object-Oriented
#Software_Engineering
#UML
#Java
#Patterns
For courses in Software Engineering, Software Development, or Object-Oriented Design and Analysis at the Junior/Senior or Graduate level. This text can also be utilized in short technical courses or in short, intensive management courses.
Shows students how to use both the principles of software engineering and the practices of various object-oriented tools, processes, and products.
Using a step-by-step case study to illustrate the concepts and topics in each chapter, Bruegge and Dutoit emphasize learning object-oriented software engineer through practical experience: students can apply the techniques learned in class by implementing a real-world software project.
The third edition addresses new trends, in particular agile project management (Chapter 14 Project Management) and agile methodologies (Chapter 16 Methodologies).
Table of Contents
Chapter 1. Introduction to Software Engineering
Chapter 2. Modeling with UML
Chapter 3. Project Organization and Communication
Chapter 4. Requirements Elicitation
Chapter 5. Analysis
Chapter 6. System Design: Decomposing the System
Chapter 7. System Design: Addressing Design Goals
Chapter 8. Object Design: Reusing Pattern Solutions
Chapter 9. Object Design: Specifying Interfaces
Chapter 10. Mapping Models to Code
Chapter 11. Testing
Chapter 12. Rationale Management
Chapter 13. Configuration Management
Chapter 14. Project Management
Chapter 15. Software Life Cycle
Chapter 16. Methodologies: Putting It All Together









