نام کتاب
Mathematics for Game Programming and Computer Graphics

Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments
Penny de Byl

Paperback445 Pages
PublisherPackt
Edition1
LanguageEnglish
Year2022
ISBN9781801077330
1K
A1142
انتخاب نوع چاپ:
جلد سخت
645,000ت
0
جلد نرم
585,000ت
0
طلق پاپکو و فنر
595,000ت
0
مجموع:
0تومان
کیفیت متن:اورجینال انتشارات
قطع:B5
رنگ صفحات:سیاه و سفید
پشتیبانی در روزهای تعطیل!
ارسال به سراسر کشور

#Mathematics

#Game_Programming

#rendering

#3D

#OpenGL

#Pygame

#PyOpenGL

#GPU

توضیحات

A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by example
 

Key Features

  • •  Get acquainted with the essential mathematics needed to describe, simulate, and render 3D creations
  • •  Construct and manipulate 3D animated environments using Python, Pygame, and PyOpenGL
  • •  Develop vertex and fragment shaders in OpenGL shader language to speed up rendering


Book Description

Mathematics is an essential skill when it comes to graphics and game development, particularly if you want to understand the generation of real-time computer graphics and the manipulation of objects and environments in a detailed way. Python, together with Pygame and PyOpenGL, provides you with the opportunity to explore these features under the hood, revealing how computers generate and manipulate 3D environments.

Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting “back to the basics” of mathematics, using a series of problem-based, practical exercises to explore ideas around drawing graphic lines and shapes, applying vectors and vertices, constructing and rendering meshes, and working with vertex shaders. By leveraging Python, Pygame, and PyOpenGL, you'll be able to create your own mathematics-based engine and API that will be used throughout to build applications.

By the end of this graphics focussed book, you'll have gained a thorough understanding of how essential mathematics is for creating, rendering, and manipulating 3D virtual environments and know the secrets behind today's top graphics and game engines.


What you will learn

  • •  Get up and running with Python, Pycharm, Pygame, and PyOpenGL
  • •  Experiment with different graphics API drawing commands
  • •  Review basic trigonometry and how it's important in 3D environments
  • •  Apply vectors and matrices to move, orient, and scale 3D objects
  • •  Render 3D objects with textures, colors, shading, and lighting
  • •  Work with vertex shaders for faster GPU-based rendering


Who this book is for

This book is for programmers who want to enhance their 3D mathematics skills relating to computer graphics and computer games. Knowledge of high school–level mathematics and a working understanding in an object-orientated language is needed to grasp the contents present in this book.

دیدگاه خود را بنویسید
نظرات کاربران (0 دیدگاه)
نظری وجود ندارد.
کتاب های مشابه
Game Development
1,050
Hands-On Unity Game Development
1,023,000 تومان
برنامه‌‌ نویسـی
380
Foundations of Game Engine Development, Volume 1
342,000 تومان
++C
1,515
Unreal Engine 5 Game Development with C++ Scripting
563,000 تومان
#C
1,336
Learning C# by Developing Games with Unity
645,000 تومان
Game Development
866
Games with a Purpose (GWAPs)
300,000 تومان
Flutter
1,047
Building Games with Flutter
364,000 تومان
Game Development
838
Game Data Science
554,000 تومان
Game Development
1,489
The Art of Game Design
999,000 تومان
Python
873
Python, PyGame, and Raspberry Pi Game Development
535,000 تومان
Game Development
1,006
The Game Designer’s Playbook
582,000 تومان
قیمت
منصفانه
ارسال به
سراسر کشور
تضمین
کیفیت
پشتیبانی در
روزهای تعطیل
خرید امن
و آسان
آرشیو بزرگ
کتاب‌های تخصصی
هـر روز با بهتــرین و جــدیــدتـرین
کتاب های روز دنیا با ما همراه باشید
آدرس
پشتیبانی
مدیریت
ساعات پاسخگویی
درباره اسکای بوک
دسترسی های سریع
  • راهنمای خرید
  • راهنمای ارسال
  • سوالات متداول
  • قوانین و مقررات
  • وبلاگ
  • درباره ما
چاپ دیجیتال اسکای بوک. 2024-2022 ©