0
نام کتاب
Mathematics for 3D Game Programming and Computer Graphics

Eric Lengyel

Paperback567 Pages
PublisherCengage
Edition3
LanguageEnglish
Year2012
ISBN9781435458864
918
A5166
انتخاب نوع چاپ:
جلد سخت
1,381,000ت
0
جلد نرم
1,481,000ت(2 جلدی)
0
طلق پاپکو و فنر
1,521,000ت(2 جلدی)
0
مجموع:
0تومان
کیفیت متن:اورجینال انتشارات
قطع:B5
رنگ صفحات:دارای متن و کادر رنگی
پشتیبانی در روزهای تعطیل!
ارسال به سراسر کشور

#Mathematics

#3D_Game_Programming

#Computer_Graphics

توضیحات

This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series.


The third edition expands upon topics that include projections, shadows, physics, cloth simulation, and numerical methods. All of the illustrations have been updated, and the shader code has been updated to the latest high-level shading language specifications.


Table of Contents

Chapter 1 The Rendering Pipeline

Chapter 2 Vectors

Chapter 3 Matrices

Chapter 4 Transforms

Chapter 5 Geometry for 3D Engines

Chapter 6 Ray Tracing

Chapter 7 Lighting and Shading

Chapter 8 Visibility Determination

Chapter 9 Polygonal Techniques

Chapter 10 Shadows

Chapter 11 Curves and Surfaces

Chapter 12 Collision Detection

Chapter 13 Linear Physics

Chapter 14 Rotational Physics

Chapter 15 Fluid and Cloth Simulation

Chapter 16 Numerical Methods

Appendix A: Complex Numbers

Appendix B: Trigonometry Reference

Appendix C: Coordinate Systems

Appendix D: Taylor Series

Appendix E: Answers to Exercises


About the Author

Eric Lengyel is a veteran of the computer games industry with over 16 years of experience writing game engines. He has a PhD in Computer Science from the University of California at Davis and an MS in Mathematics from Virginia Tech. Eric is the founder of Terathon Software, where he currently leads ongoing development of the C4 Engine.

دیدگاه خود را بنویسید
نظرات کاربران (0 دیدگاه)
نظری وجود ندارد.
کتاب های مشابه
برنامه‌‌ نویسـی
457
Statistical Reinforcement Learning
991,000 تومان
Data Science
1,511
Essential Math for Data Science
760,000 تومان
برنامه‌‌ نویسـی
746
Math for Programming
1,212,000 تومان
برنامه‌‌ نویسـی
581
Mathematical Engineering of Deep Learning
863,000 تومان
برنامه‌‌ نویسـی
1,295
Practical Discrete Mathematics
794,000 تومان
برنامه‌‌ نویسـی
1,145
Bayesian Statistics the Fun Way
664,000 تومان
الگوریتم‌‌ها
1,343
The Art of Computer Programming 2
1,652,000 تومان
برنامه‌‌ نویسـی
990
Designs From Linear Codes
1,264,000 تومان
برنامه‌‌ نویسـی
1,057
Think Bayes
741,000 تومان
برنامه‌‌ نویسـی
1,371
Digital Image Processing
2,951,000 تومان
قیمت
منصفانه
ارسال به
سراسر کشور
تضمین
کیفیت
پشتیبانی در
روزهای تعطیل
خرید امن
و آسان
آرشیو بزرگ
کتاب‌های تخصصی
هـر روز با بهتــرین و جــدیــدتـرین
کتاب های روز دنیا با ما همراه باشید
آدرس
پشتیبانی
مدیریت
ساعات پاسخگویی
درباره اسکای بوک
دسترسی های سریع
  • راهنمای خرید
  • راهنمای ارسال
  • سوالات متداول
  • قوانین و مقررات
  • وبلاگ
  • درباره ما
چاپ دیجیتال اسکای بوک. 2024-2022 ©