Develop engaging and immersive user interfaces with Unity
Dmitrii Ivashchenko
UI#
UI_Development#
Unity#
uGUI#
IMGUI#
VR#
MR#
Elevate your UI development skills with Unity and C# by learning design principles as well as leveraging Unity UI (uGUI), the UI Toolkit, and IMGUI
Key Features
Book Description
A captivating, fully functional UI is necessary for player interaction and engagement. Unity's tools give you the opportunity to create fascinating UIs to make your game stand out.
Written by a skilled game designer and programmer, Mastering UI Development with Unity begins by describing various design considerations for developing stellar UIs for different genres and platforms. From laying out UIs and creating movements through animation and particle effects to optimizing UI performance, every aspect is meticulously covered. Next, you'll learn the technicalities of implementing UIs with all three UI systems provided by Unity as well as both the Unity input systems. You'll be able to breathe life into your game with visually engaging heads-up displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches you how to lay out visual elements but also how to program these features and implement them across multiple games of varying genres. With practical examples, you'll understand how to develop and implement UIs across multiple platforms and screen resolutions with minimal changes.
By the end of this book, you'll have the skills you need to develop game UIs confidently with both technical and aesthetic considerations using Unity's versatile UI elements.
What you will learn
Who this book is for
This book is for game developers looking to elevate their Unity game design skills. Individuals who want an in-depth explanation of specific UI elements and anyone looking for step-by-step guidance on how to implement UI components across multiple game genres will also find this book helpful. A basic understanding of Unity and C# programming is needed.
Table of Contents
Part 1: Designing User Interfaces
Chapter 1: Designing User Interfaces
Chapter 2: Designing Mobile User Interfaces
Chapter 3: Designing VR, MR, and AR UI
Chapter 4: Universal Design and Accessibility for UI
Chapter 5: User Interface and Input Systems in Unity
Part 2: Unity UI Basics
Chapter 6: Canvases, Panels, and Basic Layouts
Chapter 7: Exploring Automatic Layouts
Chapter 8: The Event System and Programming for UI
Part 3: The Interactable Unity UI Components
Chapter 9: The UI Button Component
Chapter 10: UI Text and TextMeshPro
Chapter 11: UI Images and Effects
Chapter 12: Using Masks, Scrollbars, and Scroll Views
Chapter 13: Other Interactable UI Components
Part 4: Unity UI Advanced Topics
Chapter 14: Animating UI Elements
Chapter 15: Particles in the UI
Chapter 16: Utilizing World Space UI
Chapter 17: Optimizing Unity UI
Part 5: Other UI and Input Systems
Chapter 18: Getting Started with UI Toolkit
Chapter 19: Working with IMGUI
Chapter 20: The New Input System
Ashley Godbold is a programmer, game designer, artist, mathematician, and teacher. She holds a Bachelor of Science in Mathematics, a Master of Science in Mathematics, a Bachelor of Science in Game Art and Design, and a Doctor of Computer Science in Emerging Media where her dissertation research focused on educational video game design. She also authored Mastering Unity 2D Game Development: Second Edition (Packt Publishing) and the first edition of Mastering UI Development with Unity. In her free time, she enjoys playing video games and watching anime with her husband, daughter, three cats, and dog.