نام کتاب
Make Your Own Twine Games

Anna Anthropy

Paperback106 Pages
PublisherNo Starch Press
Edition1
LanguageEnglish
Year2019
ISBN9781593279387
619
A5234
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کیفیت متن:اورجینال انتشارات
قطع:B5
رنگ صفحات:رنگی با کادر / تصویر
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توضیحات

Bring your game ideas to life with Twine!

  

Twine is a free online tool that lets anyone new to programming create their own interactive, story-based adventure games in a web page.


In Make Your Own Twine Games!, game designer Anna Anthropy takes you step-by-step through the game development process, from coming up with a basic idea to structuring your game. You’ll learn the basics of Twine like how to use links and apply images and formatting to make your game look more distinct. You’ll get tips on how to test your game, export it, and publish it online, and even understand more advanced features like scripting to get your game to remember and respond to player choices. As you make your way through the book and begin crafting your own interactive fiction, you’ll learn other cool tricks like how to:


• Write stories that follow multiple paths using hyperlinks

• Create variables to track your player’s actions

• Add scripting like “if” and “else” to decide when ghosts should appear in your game

• Use hooks to add fancy touches like text effects, pictures, and sound 


With example games to act as inspiration, Make Your Own Twine Games! will take you from story-teller to game designer in just a few clicks! Ready player one? The game starts now.


Table of Contents

Chapter 1: Interview with a Cat: Twine Basics

Chapter 2: Spider Milk: Weaving a Story with Links

Chapter 3: Ghost Burgers: Adding Special Effects with Scripting

Chapter 4: Pebble Economy: Using Variables to Count Items

Chapter 5: Where to Go from Here


Review

"Make Your Own Twine Games! is a fantastic book for game designers looking to take their ideas to the next level. "

—BioGamer Girl


About the Author

Anna Anthropy is a video game creator and game historian. She is the author of Rise of the Videogame Zinesters, a guide to game design that encourages aspiring developers from all backgrounds to create games and contribute their unique voice to the video game industry. Her most recent book, ZZT, explores a shareware game from the early '90s and its lasting impact on developers everywhere.

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