نام کتاب
Learning GDScript by Developing a Game with Godot 4

A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine

Paperback378 Pages
PublisherPackt
Edition1
LanguageEnglish
Year2024
ISBN9781804616987
267
A5967
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#Godot4

#GDScript

#Game_development

#RPGs

#OOP

#GDScript2.0

توضیحات

Learn the Godot 4 game engine and GDScript 2.0 as you build your own game and transform into a proficient programmer with this illustrated guide

Key Features

  • Learn the fundamentals of programming as you write GDScript 2.0
  • Explore the world of GDScript 2.0 with this comprehensive introduction to the language
  • Work with Godot 4’s robust features and built-in tools to create captivating 2D and 3D games, simulations, and interactive applications

Book Description

In the digital landscape driven by interactive experiences, the demand for creative individuals with the skills to create captivating games has never been higher. Written by Sander Vanhove, a seasoned game developer with over 20 games to his credit, this book will serve as your entry point into game development, showing you how to leverage the powerful features of the open-source, versatile GDScript 2.0 to develop your ideas, from simple platformers to complex RPGs.

Whether you're an aspiring game developer, a hobbyist seeking a creative outlet, or simply someone intrigued by the world of game programming, this book will guide you through the intricacies of the Godot 4 game engine. Starting with a primer on the fundamentals of programming, you’ll cover everything from data to logic, while familiarizing yourself with Godot’s built-in tools such as the physics engine, navigation, and cameras. As you progress, you’ll unlock deeper insights into more advanced tools that will take your programming to the next level. Aided by easy-to-follow step-by-step tutorials, examples, exercises, and experiments, you’ll seamlessly integrate this newfound knowledge to create a Vampire Survivor-like game from scratch.


By the end of this book, you’ll have become proficient in leveraging the Godot 4 game engine to bring your gaming visions to life.


What you will learn

  • Develop your GDScript 2.0 programming skills from basic to advanced, emphasizing code cleanliness
  • Harness Godot 4's integrated physics engine to control and manipulate in-game objects
  • Design a vibrant and immersive game world by seamlessly integrating a diverse array of assets
  • Master the art of processing input from various sources for enhanced interactivity
  • Extend the reach of your game by learning how to export it to multiple platforms
  • Incorporate simple multiplayer functionality for a dynamic gaming experience


Who this book is for

This book is for programmers, game designers, game developers, and game artists who want to start creating games in Godot 4. If you’re new to coding or game development, looking for a new creative outlet, and want to give Godot 4 and GDScript 2.0 a try, this book is for you. While no prior knowledge of programming or Godot is required, this book gradually introduces more complex concepts as you advance through the chapters.


Table of Contents

Part 1: learning How to Program

Chapter 1: Setting Up the Environment

Chapter 2: Getting Familiar with Variables and Control Flow

Chapter 3: Grouping Information in Arrays, l oops, and Dictionaries

Chapter 4: Bringing Structure with Methods and Classes

Chapter 5: How and Why to Keep Your Code Clean

Part 2: Making a Game in Godot Engine

Chapter 6: Creating a World of Your Own in Godot

Chapter 7: Making the Character Move

Chapter 8: Splitting and Reusing Scenes

Chapter 9: Cameras, Collisions, and Collectibles

Chapter 10: Creating Menus, Making Enemies, and Using Autoloads

Chapter 11: Playing Together with Multiplayer

Part 3: Deepening Our Knowledge

Chapter 12: Exporting to Multiple Platforms

Chapter 13: OOP Continued and Advanced Topics

Chapter 14: Advanced Programming Patterns

Chapter 15: Using the File System

Chapter 16: What Next?


About the Author

Sander Vanhove has been creating games with the Godot Game Engine for over five years, releasing over 20 games on multiple platforms. However, his interest in games started long before that, taking him from engine to engine before finally settling. This enthusiasm, along with his master's in computer science, gave him a broad knowledge of programming and AI, which he now applies in his day job as a lead game developer and technical artist of a studio that uses the Godot Engine. You can always find him working on that next project, learning new game development techniques, or trying to teach people how to use Godot.

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