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نام کتاب
Learn JavaFX Game and App Development

With FXGL 17

Almas Baimagambetov

Paperback228 Pages
PublisherApress
Edition1
LanguageEnglish
Year2022
ISBN9781484286241
937
A3579
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کیفیت متن:اورجینال انتشارات
قطع:B5
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#JavaFX

#Game

#FXGL17

#Al

توضیحات

Understand real-world game development concepts using JavaFX game engine called FXGL. The core focus of the book is on developing a standalone game or application with FXGL.


We will start with an overview of the book followed by requisite concepts from Java and JavaFX that will be used throughout this book. Next, we will learn about the FXGL game engine and its wide range of real-world game development techniques. In the following chapter, we learn about entity-component model used in FXGL to create a powerful abstraction of the game world. The next chapter builds on this, where we develop a platformer game using the physics engine and a popular external tool called Tiled. An important concept of games AI is covered in the following chapter. Visually complex features related to graphics and rendering as well as UI elements and animation system in FXGL will be discussed in the next chapter. The following chapter is dedicated to non-game applications that can be developed using FXGL. The last two chapters cover packaging and deployment of JavaFX and FXGL applications and discussion on future projects.


The key take-away skill from this book is the ability to develop professional-level applications and games with FXGL. During the course of this book, you will have produced a range of cross-platform applications and games using FXGL, reinforcing the game development concepts covered throughout.


What You Will Learn

• Understand use of advanced Java and JavaFX concepts

• Learn about real-world game development concepts in a general-purpose programming language• Master professional cross-platform, desktop and mobile, games using the FXGL game engine


Who Is This Book For

This book is for beginners in Java and/or JavaFX who wish to develop apps and games with FXGL, while improving Java and JavaFX skills.


Table of Contents

Chapter 1: Introduction 

Chapter 2: Requisite Concepts 

Chapter 3: Entity-Component Case Study: Develop Pong 

Chapter 4: Physics Case Study: Platformer Game 

Chapter 5: Al Case Study: Develop a Maze Action Game 

Chapter 6: Graphics, Visual Effects, and User Interfaces 

Chapter 7: General-Purpose Applications  and Packaging 

Chapter 8: Conclusion 


About the Author

Almas Baimagambetov is a Principal Lecturer in Computer Science at the University of Brighton, UK. He has considerable software development experience and is a huge fan of open source. His prominent contributions to the JVM community on GitHub include the FXGL game engine, collaborations on numerous JavaFX projects, a wide range of open-source games, and a collection of practical tutorials. Almas also has a YouTube channel focused on Java, Kotlin, JavaFX, Unity, and Unreal Engine.

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