Apply Lean Frameworks to the Process of Game Development
Julia Naomi Rosenfield Boeira

#Game_Development
#MVP
Master Lean UX and Lean Startup techniques to improve your agile game development experience beyond Scrum. This updated version of the book focuses on applying lean and agile methodologies to the game development process and features improved examples, applied techniques, and a whole new section explaining how to test a game in Unity with CI.
You'll see how to define a minimum viable product (MVP) for games with Lean Canvas, allowing customers to iterate over it and collect feedback for improvement at every cycle. All of these are achieved while still using standard Agile techniques. The first part of the book explains the ideation process of a game and how lean methodologies allow developers, especially small studios, to avoid scope creep. Next, it it provides guidance on creating MVPs and using player feedback to iterate and improve games. The book then discusses continual improvement (CI) methods. A crucial part of CI is generation of Lean Canvas.
Lean Game Development, Second Edition shows you how to iterate until you develop a game that satisfies developers, gamers, and your studio's financial goals.
What You'll Learn
Who This Book Is For
People from all sectors of the gaming industry will find the book useful in planning their project in a more iterative way, unloading the management burden on the development process and collecting feedback to improve the game content as early as possible.
Table of Contents
Chapter 1: Introduction
Chapter 2: First Steps with Lean
Chapter 3: An Inception in Practice
Chapter 4: MVPs: Do We Really Need Them?
Chapter 5: MVPs in Practice
Chapter 6: Generating Hypotheses
Chapter 7: Test-Driven Development
Chapter 8: Continuous Integration
Chapter 9: The World Between Design and Build
Chapter 10: Test, Code, Test
Chapter 11: Measuring and Analyzing
Chapter 12: Creating Ideas for Iterating
Chapter 13: Consolidating Knowledge Before Expanding
Chapter 14: More About Games
Chapter 15: Automated Testing with Unity
Chapter 16: Testing Gameplay
Julia Naomi Rosenfield Boeira has been a software engineer for over a decade, focusing on Game Development and Online Service. Currently, she works as a team lead at Ubisoft; previously she worked as an online engineer. She has also worked with premium agile consultancy companies such as Thoughtworks and is extremely active on GitHub with focus on Game Development and Rust.









