Learn Java Programming Skills by Working with Video Games
Victor G. Brusca

#Game_Development
#Video_Games
#Java
Interested in learning how to program with Java? Let’s face it, the best way to learn to program is by writing programs. This can be a daunting proposition with the specter of hours of simple command line example programs hanging over your head. Fear not! Now you can learn to program in Java in a fun way by working on video games.
With this book, you’ll get to work with three Java game projects and have access to the complete game code for each project, including a full Java game engine. After completing Introduction to Java through Game Development, you’ll be proficient in Java programming, having worked with the language’s fundamental aspects throughout the text, and will be ready to further your Java and game programming expertise with confidence.
What You'll
Who This Book Is For
This book requires little to no programming experience to understand and benefit from the text.
Table of Contents
Chapter 1: Introduction
Chapter 2: What Is Java Programming
Chapter 3: Variables
Chapter 4: Expressions and Operators, Flow Control, and More on Variables
Chapter 5: More Data Structures
Chapter 6: Looping and Iteration
Chapter 7: Objects, Classes, and OOP
Chapter 8: Encapsulation, Inheritance, and Polymorphism
Chapter 9: Debugging Techniques
Victor Brusca is an experienced software developer specializing in building cross-platform applications and APIs. He regards himself as a self-starter with a keen eye for detail, an obsessive protection of systems/data, and a desire to write well-documented, well-encapsulated code. With over 14 years' software development experience, he has been involved in game and game engine projects on J2ME, T-Mobile SideKick, WebOS, Windows Phone, Xbox 360, Android, iOS, and web platforms.









