Research and Case Studies
Marcelo M. Soares, Francisco Rebelo and Tareq Z. Ahram

#User-Experience
#UX
This volume of the Handbook of Usability and User Experience (UX) presents research and case studies used to design products, systems and environments with good usability and consequent acceptance, pleasure in use, good user experience, and understanding of human interaction issues with products and systems for their improvement.
The book presents concepts and perspectives of UX; it also discusses methods and tools that use requirements analysis activity elicitation, recording, and analysis to guarantee a good user experience. In addition, it introduces usability and UX in the automotive industry, usability and UX in a digital interface, game design and digital media, usability and UX in fashion design, and some case studies on usability and UX in various contexts in product design.
We hope that this second volume will be helpful to a larger number of professionals, students and practitioners who strive to incorporate usability and UX principles and knowledge in a variety of applications. We trust that the knowledge presented in this volume will ultimately lead to an increased appreciation of the benefits of usability and incorporate the principles of usability and UX knowledge to improve the quality, effectiveness, and efficiency of everyday consumer products, systems, and environments.
Section 1 Usability and UX Concepts and Implementations
Chapter 1 UX Concepts and Perspectives - From Usability to User-Experience Design
Chapter 2 User Requirements Analysis
Chapter 3 Designing the lnteractor - From User-Experience to Interact ion Experience: Conceptual Foundations and Contributions towards a New Paradigm
Section 2 Usability and UX in the Automotive Industry
Chapter 4 Usability Evaluation of Exoskeleton Systems in Automotive Industry
Chapter 5 Proposals for the Usability of Automated Vehicles· HMI
Chapter 6 Is the Driver Ready to Receive Just Car Information in the Windshield during Manual and Autonomous Driving?
Section 3 Usability and UX in Digital Interface, Game Design, and Digital Media
Chapter 7 Interface Design and Usability Evaluation of Voice- Based User Interfaces
Chapter 8 Accessibility Features in Digital Games that Provide a Better User-Experience for Deaf Players: A Proposal for Analysis Methodology
Chapter 9 Game On: Using Virtual Reality to Explore the User-Experience in Sports Media
Section 4 Usability and UX in Fashion Design
Chapter 10 Expropriating Bodies: Immateriality and Emotion in Costume Design
Chapter 11 UX, Design, Sustainable Development and Online Selling and Buying of Women's Clothes
Section 5 Case studies in Usability and User Experience
Chapter 12 User Testing in an Agile Startup Environment: A Real-World Case Study
Chapter 13 User-Experience and Usability Review of a Smartphone Application: Case Study of an HSE Management Mobile Tool
Chapter 14 Encounters and Difficulties when Gathering User Experience Data
Chapter 1 5 Parametric Design Method for Personalized Bras
Chapter 16 Dimensional Aspects of Usability of the Beds
Chapter 17 Usability of the Back Seat of Wagon Cars - Recommendations for Design
Chapter 18 System Perspective in Usability and UX Design: A Case Study of an Indian Cooking Spatula
About the Author
Marcelo Soares is currently a Full Professor at the Southern University of Science and Technology—SUSTech, and previously at School of Design, Hunan University, China, selected for this post under the 1000 Talents Plan of the Chinese Government. He is also a licensed Full Professor of the Department of Design at the Federal University of Pernambuco, Brazil. He holds an MS (1990) in Industrial Engineering from the Federal University of Rio de Janeiro, Brazil, and a PhD from Loughborough University, England.
Francisco Rebelo is Associate Professor at School of Architecture—University of Lisbon (FA/ULisboa), Director of the ergoUX—Ergonomics and User Experience Laboratory, responsible for Ergonomics in the Centre of Architecture, Urban Planning and Design FA/ULisboa, and collaborator of the Interactive Technologies Institute— Laboratory of Robotics and Engineering Systems IST/ ULisboa.
Tareq Ahram is a research professor and lead scientist at the University of Central Florida. He received the Master of Science degree in human engineering from the University of Central Florida (UCF), Orlando, FL, and PhD degree in industrial engineering with a focus on large-scale information retrieval systems from UCF, in 2004 and 2008, respectively, with specialization in human systems integration (search algorithms). Dr. Ahram served in multiple research roles in the United States, Brazil and Europe.









