Learning and Improving Algorithms Through Contests
Antti Laaksonen

#Competitive_Programming
#Algorithms
#debugging
#C++
#Nim_theory
This textbook features new material on advanced topics, such as calculating Fourier transforms, finding minimum cost flows in graphs, and using automata in string problems. Critically, the text accessibly describes and shows how competitive programming is a proven method of implementing and testing algorithms, as well as developing computational thinking and improving both programming and debugging skills.
Topics and features:
Fully updated, expanded and easy to follow, this core textbook/guide is an ideal reference for all students needing to learn algorithms and to practice for programming contests. Knowledge of programming basics is assumed, but previous background in algorithm design or programming contests is not necessary. With its breadth of topics, examples and references, the book is eminently suitable for both beginners and more experienced readers alike.
Table of Contents
1 Introduction
2 Programming Techniques
3 Efficiency
4 Sorting and Searching
5 Data Structures
6 Dynamic Programming
7 Graph Algorithms
8 Algorithm Design Topics
9 Range Queries
10 Tree Algorithms
11 Mathematics
12 Advanced Graph Algorithms
13 Geometry
14 String Algorithms
15 Additional Topics
16 Python in Competitive Programming
17 Preparing for IOI
18 Future of Competitive Programming
Dr. Antti Laaksonen has worked as a teacher and researcher at the University of Helsinki and Aalto University, Finland. He has served as one of the organizers of the Finnish Olympiad in Informatics since 2008, and as the Scientific Chair of the Baltic Olympiad in Informatics in 2016. He has also coached and led the Finnish team at several international programming contests, including the International Olympiad in Informatics 2009–2016, and has established experience in teaching programming and algorithms.