Develop engaging 2D and 3D games with Godot 4’s scripting and design features
Robert Henning

#Godot4
#Beginners
#2D
#3D
#GDScript
Kickstart your game development journey with Godot 4 and create your own indie games from scratch in this part-color guide
“This book makes learning Godot approachable and inspiring, guiding beginners into game development with clarity and confidence."- Sander Vanhove, Lead Game Developer & Technical Artist
To avoid common copy-paste issues in digital formats, we advise entering code manually or using the official GitHub codebase included with the book.
Jumping into Godot 4 as a beginner can be overwhelming. You’re wrestling with a new interface, trying to wrap your head around how nodes and scenes work, and learning GDScript all at once. After years of teaching game development and creating YouTube tutorials, Robert Henning knows exactly where you’re likely to have those “wait, what?” moments. He’s built this guide to systematically address those challenges head-on, breaking down complex concepts into digestible steps.
You’ll start by setting up Godot 4 and understanding its interface and tools. Then, you’ll dive into nodes and scenes, Godot’s way of organizing everything, which sounds intimidating but is actually quite intuitive. From there, you’ll explore both 2D and 3D game creation, adding key elements such as players, enemies, collectibles, and lighting effects that make your game pop visually. You’ll also get hands-on with Godot’s scripting language, GDScript, to bring your game ideas to life.
By the end of this Godot 4 book, you’ll have the skills to build complete 2D and 3D games from scratch, covering everything from level design and game state management to score tracking and more. Whether you’re just getting started or are ready to level up, this book will help you turn your ideas into fully playable games.
This book is for anyone who is new to game development or wants to explore the powerful Godot engine. Whether you're an aspiring game developer, an indie creator, a student, or an artist, this book will provide you with a solid foundation.
Basic computer skills, including installing and running software and navigating the operating system, are required. While a rudimentary understanding of programming concepts such as variables, loops, and conditional statements can be helpful, it is not essential, as all necessary programming basics are thoroughly explained in the book.
Table of Contents
Part 1: Learning How the Godot Engine Works
Chapter 1: Let's Get Godot-ing!
Chapter 2: Exploring the Godot Engine Interface
Chapter 3: Introduction to 3D
Chapter 4: Scripting with GDScript
Part 2: Working with the Godot Engine
Chapter 5: Understanding Vectors
Chapter 6: Creating a 2D Mini-Game in Godot - Part 1
Chapter 7: Creating a 2D Mini-Game in Godot - Part 2
Part 3: Building and Beyond - Your Game Development Journey
Chapter 8: Creating a 3D Mini-Game in Godot - Part 1
Chapter 9: Creating a 3D Mini-Game in Godot - Part 2
Chapter 10: Adding Game Juice
Chapter 11: Understanding Game Design
Chapter 12: Where to Next?
Chapter 13: Unlock Your Book's Exclusive Benefits
Robert Henning has over 20 years of computer science education experience, specializing in game development. He has taught game development using Scratch, Java with Greenfoot, Delphi, Construct 3, Unity, and Godot. A passionate advocate for Godot, Robert has promoted this platform since the early versions. Robert also runs a popular YouTube channel, GameDev Journey, offering tutorials and showcasing games made with Godot. His hands-on approach and dedication to accessible learning have earned him a reputation as a trusted educator. Godot 4 for Beginners is a culmination of his expertise, designed to guide newcomers through creating their own games with clear, step-by-step instructions.









