نام کتاب
Get Programming with Go

Nathan Youngman, Roger Peppé

Paperback360 Pages
PublisherManning
Edition1
LanguageEnglish
Year2018
ISBN9781617293092
984
A1678
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کیفیت متن:اورجینال انتشارات
قطع:B5
رنگ صفحات:رنگی با کادر / تصویر
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توضیحات

Get Programming with Go introduces you to the powerful Go language without confusing jargon or high-level theory. By working through 32 quick-fire lessons, you'll quickly pick up the basics of the innovative Go programming language!

About the Technology
Go is a small programming language designed by Google to tackle big problems. Large projects mean large teams with people of varying levels of experience. Go offers a small, yet capable, language that can be understood and used by anyone, no matter their experience.

About the Book
Hobbyists, newcomers, and professionals alike can benefit from a fast, modern language; all you need is the right resource! Get Programming with Go provides a hands-on introduction to Go language fundamentals, serving as a solid foundation for your future programming projects. You'll master Go syntax, work with types and functions, and explore bigger ideas like state and concurrency, with plenty of exercises to lock in what you learn.

What's inside

  • Language concepts like slices, interfaces, pointers, and concurrency
  • Seven capstone projects featuring spacefaring gophers, Mars rovers, ciphers, and simulations
  • All examples run in the Go Playground - no installation required!


About the Reader
This book is for anyone familiar with computer programming, as well as anyone with the desire to learn.

About the Author
Nathan Youngman organizes the Edmonton Go meetup and is a mentor with Canada Learning Code. Roger Peppé contributes to Go and runs the Newcastle upon Tyne Go meetup.

Table of Contents
1. Unit 0 - GETTING STARTED
2. Get ready, get set, Go
3. Unit 1 - IMPERATIVE PROGRAMMING
4. A glorified calculator
5. Loops and branches
6. Variable scope
7. Capstone: Ticket to Mars
8. Unit 2 - TYPES
9. Real numbers
10. Whole numbers
11 . Big numbers
12. Multilingual text
1 3. Converting between types
14. Capstone: The Vigenere cipher
1s. Unit 3 - BUILDING BLOCKS
16. Functions
17. Methods
18. First-class functions
19. Capstone: Temperature tables
20. Unit 4 - COLLECTIONS
21 . Arrayed in splendor
22. Slices: Windows into arrays
23. A bigger slice
24. The ever-versatile map
25. Capstone: A slice of life
26. Unit 5 - STATE AND BEHAVIOR
27. A little structure
28. Go's got no class
29. Composition and forwarding
30. Interfaces
31. Capstone: Martian animal sanctuary
32. Unit 6 - DOWN THE GOPHER HOLE
33. A few pointers
34. Much ado about nil
31. Capstone: Martian animal sanctuary
32. Unit 6 - DOWN THE GOPHER HOLE
33. A few pointers
34. Much ado about nil
35. To err is human
36. Capstone: Sudoku rules
37. Unit 7 - CONCURRENT PROGRAMMING
38. Goroutines and concurrency
39. Concurrent state
40. Capstone: Life on Mars

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