Ian Schreiber, Brenda Romero

#Game
#Game_design
#PvP
#PvE
#Metagame
Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory.
Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers.
FEATURES
Table of Contents
Part I: Game Balance
1 The Foundations of Game Balance
2 Critical Vocabulary
3 Where to Start- Systems
4 The Components of Progression- Curves
5 Finding an Anchor
6 Economic Systems
7 Trading Systems
8 Transitivity and Cost Curves
9 Characters and Character Builds
10 Combat
11 Progression in PvE Games
12 Progression in PvP Games
13 Analytics
14 Metagame Systems
15 Production and Playtesting
16 Beyond Balance
Part II: The Mathematics of Balance
17 Independent Randomness
18 Dependent Randomness
19 Managing Luck and Skill
20 Probability and Human Intuition
21 Pseudorandom Numbers
22 Infinite Probability
23 Situational Balance
24 Statistics
25 Intransitive Mechanics and Payoff Matrices
Part Ill: Spreadsheets
26 Making Lists
27 Basic Formatting
28 Formulas, References, and Graphs
29 Absolute References
30 Advanced Formatting
31 Math Functions
32 Deck Shuffling
33 Organizational Formatting
34 Times and Dates
35 Iterative Calculations
36 Fancier Graphing
37 Matrix Functions
About the Authors
Ian Schreiber has been in the industry since 2000, first as a programmer and then as a game designer. He has worked on eight published game titles, training/simulation games for three Fortune 500 companies, and has advised countless student projects. He is the co-founder of Global Game Jam, the largest in-person game jam event in the world. Ian has taught game design and development courses at a variety of colleges and universities since 2006.
Brenda Romero is a BAFTA award-winning game director, entrepreneur, artist, and Fulbright award recipient and is presently game director and creator of the Empire of Sin franchise. As a game director, she has worked on 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons & Dragons, and Def Jam franchises.









