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Design Patterns in Ruby

Russ Olsen

Paperback385 Pages
PublisherAddison-Wesley
Edition1
LanguageEnglish
Year2008
ISBN9780321490452
622
A5223
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#Design_Patterns

#Ruby

#Algorithm

#Meta-programming

توضیحات

Praise for Design Patterns in Ruby


"Design Patterns in Ruby documents smart ways to resolve many problems that Ruby developers commonly encounter. Russ Olsen has done a great job of selecting classic patterns and augmenting these with newer patterns that have special relevance for Ruby. He clearly explains each idea, making a wealth of experience available to Ruby developers for their own daily work."

―Steve Metsker, Managing Consultant with Dominion Digital, Inc.


"This book provides a great demonstration of the key 'Gang of Four' design patterns without resorting to overly technical explanations. Written in a precise, yet almost informal style, this book covers enough ground that even those without prior exposure to design patterns will soon feel confident applying them using Ruby. Olsen has done a great job to make a book about a classically 'dry' subject into such an engaging and even occasionally humorous read."

―Peter Cooper


"This book renewed my interest in understanding patterns after a decade of good intentions. Russ picked the most useful patterns for Ruby and introduced them in a straightforward and logical manner, going beyond the GoF's patterns. This book has improved my use of Ruby, and encouraged me to blow off the dust covering the GoF book."

―Mike Stok


"Design Patterns in Ruby is a great way for programmers from statically typed objectoriented languages to learn how design patterns appear in a more dynamic, flexible language like Ruby."

―Rob Sanheim, Ruby Ninja, Relevance


Most design pattern books are based on C++ and Java. But Ruby is different―and the language's unique qualities make design patterns easier to implement and use. In this book, Russ Olsen demonstrates how to combine Ruby's power and elegance with patterns, and write more sophisticated, effective software with far fewer lines of code.


After reviewing the history, concepts, and goals of design patterns, Olsen offers a quick tour of the Ruby language―enough to allow any experienced software developer to immediately utilize patterns with Ruby. The book especially calls attention to Ruby features that simplify the use of patterns, including dynamic typing, code closures, and "mixins" for easier code reuse.


Fourteen of the classic "Gang of Four" patterns are considered from the Ruby point of view, explaining what problems each pattern solves, discussing whether traditional implementations make sense in the Ruby environment, and introducing Ruby-specific improvements. You'll discover opportunities to implement patterns in just one or two lines of code, instead of the endlessly repeated boilerplate that conventional languages often require.


Design Patterns in Ruby also identifies innovative new patterns that have emerged from the Ruby community. These include ways to create custom objects with metaprogramming, as well as the ambitious Rails-based "Convention Over Configuration" pattern, designed to help integrate entire applications and frameworks.

Engaging, practical, and accessible, Design Patterns in Ruby will help you build better software while making your Ruby programming experience more rewarding.


Table of Contents

PART I: Patterns and Ruby

Chapter 1: Building Better Programs with Patterns

Chapter 2: Getting Started with Ruby

PART II: Patterns in Ruby

Chapter 3: Varying the Algorithm with the Template Method

Chapter 4: Replacing the Algorithm with the Strategy

Chapter 5: Keeping Up with the Times with the Observer

Chapter 6: Assembling the Whole from the Parts with the Composite

Chapter 7: Reaching into a Collection with the Iterator

Chapter 8: Getting Things Done with Commands

Chapter 9: Filling in the Gaps with the Adapter

Chapter 10: Getting in Front of Your Object with a Proxy

Chapter 11: Improving Your Objects with a Decorator

Chapter 12: Making Sure There Is Only One with the Singleton

Chapter 13: Picking the Right Class with a Factory

Chapter 14: Easier Object Construction with the Builder

Chapter 15: Assembling Your System with the Interpreter

PART Ill: Patterns for Ruby

Chapter 16: Opening Up Your System with Domain-Specific Languages

Chapter 17: Creating Custom Objects with Meta-programming

Chapter 18: Convention Over Configuration

Chapter 19: Conclusion

,ppendix A: Getting Hold of Ruby

,ppendix B: Digging Deeper


About the Author

Russ Olsen has been building software for more than twenty-five years. He has led projects through several generations of programming technologies, from FORTRAN to C to C++ to Java, and now Ruby. He has been using and teaching Ruby since 2002.

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