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Design Patterns in Modern C++20

Reusable Approaches for Object-Oriented Software Design

Dmitri Nesteruk

Paperback391 Pages
PublisherApress
Edition2
LanguageEnglish
Year2022
ISBN9781484272947
942
A3986
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#Design_Patterns

#C++20

توضیحات

Apply the latest editions of the C++ standard to the implementation of design patterns. As well as covering traditional design patterns, this book fleshes out new design patterns and approaches that will be useful to modern C++ developers. Author Dmitri Nesteruk presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs.


Design Patterns in Modern C++20, Second Edition also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines, modules and more) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability.



What You Will Learn

  • Use creational patterns such as builder, factories, prototype and singleton
  • Implement structural patterns such as adapter, bridge, decorator, facade and more
  • Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more
  • Apply functional design patterns such as the Maybe Monad


Who This Book Is For

This book is for both beginner and experienced C++ developers.


Table of Contents

Part I: Creational

Chapter 2: Builder

Chapter 3: Factories

Chapter 4: Prototype

Chapter 5: Singleton

Part II: Structural

Chapter 6: Adapter

Chapter 7: Bridge

Chapter 8: Composite

Chapter 9: Decorator

Chapter 10: Facade

Chapter 11: Flyweight

Chapter 12: Proxy

Part Ill: Behavioral

Chapter 13: Chain of Responsibility

Chapter 14: Command

Chapter 15: Interpreter

Chapter 16: Iterator

Chapter 17: Mediator

Chapter 18: Memento

Chapter 19: Null Object

Chapter 20: Observer

Chapter 21: State

Chapter 22: Strategy

Chapter 23: Template Method

Chapter 24: Visitor


About the Author

Dmitri Nesteruk is a quantitative analyst, developer, course and book author, and an occasional conference speaker. His interests lie in software development and integration practices in the areas of computation, quantitative finance and algorithmic trading. His technological interests include C# and C++ programming as well high-performance computing using technologies such as CUDA and FPGAs. He has been a C# MVP since 2009. 

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