Noam Nisan, Tim Roughgarden, Eva Tardos, Vijay V. Vazirani

#Game_Theory
#Algorithmic
#Equilibria
#Mechanism_Design
In the last few years game theory has had a substantial impact on computer science, especially on Internet- and e-commerce-related issues. More than 40 of the top researchers in this field have written chapters that go from the foundations to the state of the art. Basic chapters on algorithmic methods for equilibria, mechanism design and combinatorial auctions are followed by chapters on incentives and pricing, cost sharing, information markets and cryptography and security. Students, researchers and practitioners alike need to learn more about these fascinating theoretical developments and their widespread practical application.
Table of Contents
I Computing in Games
1 Basic Solution Concepts and Computational Issues
2 The Complexity of Finding Nash Equilibria
3 Equilibrium Computation for Two-Player Games in Strategic
and Extensive Form
4 Learning, Regret Minimization, and Equilibria
5 Combinatorial Algorithms for Market Equilibria
6 Computation of Market Equilibria by Convex Programming
7 Graphical Games
8 Cryptography and Game Theory
II Algorithmic Mechanism Design
9 Introduction to Mechanism Design (for Computer Scientists)
10 Mechanism Design without Money
11 Combinatorial Auctions
12 Computationally Efficient Approximation Mechanisms
13 Profit Maximization in Mechanism Design
14 Distributed Algorithmic Mechanism Design
15 Cost Sharing
16 Online Mechanisms
III Quantifying the Inefficiency of Equilibria
17 Introduction to the Inefficiency of Equilibria
18 Routing Games
19 Network Formation Games and the Potential Function Method
20 Selfish Load Balancing
21 The Price of Anarchy and the Design of Scalable Resource Allocation Mechanisms
IV Additional Topics
22 Incentives and Pricing in Communications Networks
23 Incentives in Peer-to-Peer Systems
24 Cascading Behavior in Networks: Algorithmic and Economic Issues
25 Incentives and Information Security
26 Computational Aspects of Prediction Markets
27 Manipulation-Resistant Reputation Systems
28 Sponsored Search Auctions
29 Computational Evolutionary Game Theory
Tim Roughgarden is an Assistant Professor in the Department of Computer Science at Stanford University.
Vijay Vazirani got his Bachelor's degree in Computer Science from MIT in 1979 and his PhD from the University of California at Berkeley in 1983. The central theme in his research career has been the design of efficient algorithms. Additionally, he has also worked on complexity theory, cryptography, coding theory and game theory. In 2001 he published what is widely regarded as the definitive book on Approximation Algorithms; this book has been translated into Japanese, Polish and French. He is a Fellow of the ACM.









