Agile coding with design patterns and SOLID principles
Gary McLean Hall

#SOLID
#Agile
#Csharp
#Microsoft
#.NET
Your process may be agile, but are you building agility directly into the code base? This book teaches .NET programmers how to give code the flexibility to adapt to changing requirements and customer demands by applying cutting-edge techniques, including SOLID principles, design patterns, and other industry best practices.
Contents
PART I: AN AGILE FOUNDATION
Chapter 1 Introduction to Scrum
Chapter 2 Dependencies and layering
Chapter 3 Interfaces and design patterns
Chapter 4 Unit testing and refactoring
PART II: WRITING SOLID CODE
Chapter 5 The single responsibility principle
Chapter 6 The open/closed principle
Chapter 7 The Liskov substitution principle
Chapter 8 Interface segregation
Chapter 9 Dependency inj ection
PART III: ADAPTIVE SAMPLE
Chapter 1 O Adaptive sample: Introduction
Chapter 11 Adaptive sample: Sprint 1
Chapter 12 Adaptive sample: Sprint 2
Gary McLean Hall is a senior software developer who focuses on producing agile software for a leading investment-management firm.









