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نام کتاب
AI for Games

Ian Millington

Paperback1031 Pages
PublisherCRC
Edition3
LanguageEnglish
Year2019
ISBN9781138483972
1K
A3527
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کیفیت متن:اورجینال انتشارات
قطع:B5
رنگ صفحات:سیاه و سفید
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#AI

#Games

#Algorithms

#Techniques

توضیحات

AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games.


Key Features

  • A comprehensive professional tutorial and reference to implement true AI in games
  • Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented
  • Revised and updated to cover new techniques and advances in AI
  • Walks the reader through the entire game AI development process


PART I: Al and Games 

CHAPTER 1: INTRODUCTION

CHAPTER 2: GAME Al

PART II: Techniques 

CHAPTER 3: MOVEMENT

CHAPTER 4: PATH FINDING

CHAPTER 5: DECISION MAKING

CHAPTER 6: TACTICAL AND STRATEGIC Al

CHAPTER 7: LEARNING

CHAPTER 8: PROCEDURAL CONTENT GENERATION

CHAPTER 9: BOARD GAMES

PART Ill: Supporting Technologies 

CHAPTER 10: EXECUTION MANAGEMENT

CHAPTER 11: WORLD INTERFACING

CHAPTER 12: TOOLS AND CONTENT CREATION

CHAPTER 13: PROGRAMMING GAME Al

PART IV: Designing Game Al 

CHAPTER 14: DESIGNING GAME Al

CHAPTER 15: Al-BASED GAME GENRES


About the Author

Ian Millington is a British developer and author of books and courses on software development, particularly in the fields of artificial intelligence, decision support and game physics engine development.

John Funge recently joined Netflix to start and lead the new Game Platforms group. Previously, John co-founded AiLive (formerly iKuni) and spent nearly ten years helping to create a successful company that is now well known for its pioneering machine learning technology for games. AiLive co-created the Wii MotionPlus hardware and has established its LiveMove products as the industry standard for automatic motion recognition. John is also an Assistant Adjunct Professor at the University of California, Santa Cruz (UCSC) where he teaches a Game AI course that he proposed, designed and developed.


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