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97 Things Every Programmer Should Know

Collective Wisdom from the Experts

Kevlin Henney

Paperback257 Pages
PublisherO'Reilly
Edition1
LanguageEnglish
Year2010
ISBN9780596809485
1K
A3806
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#97_Things

#Programmer

#Code

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توضیحات

Tap into the wisdom of experts to learn what every programmer should know, no matter what language you use. With the 97 short and extremely useful tips for programmers in this book, you'll expand your skills by adopting new approaches to old problems, learning appropriate best practices, and honing your craft through sound advice.


With contributions from some of the most experienced and respected practitioners in the industry--including Michael Feathers, Pete Goodliffe, Diomidis Spinellis, Cay Horstmann, Verity Stob, and many more--this book contains practical knowledge and principles that you can apply to all kinds of projects.


A few of the 97 things you should know:

  • "Code in the Language of the Domain" by Dan North
  • "Write Tests for People" by Gerard Meszaros
  • "Convenience Is Not an -ility" by Gregor Hohpe
  • "Know Your IDE" by Heinz Kabutz
  • "A Message to the Future" by Linda Rising
  • "The Boy Scout Rule" by Robert C. Martin (Uncle Bob)
  • "Beware the Share" by Udi Dahan


Table of Contents

  1. Act with Prudence
  2. Apply Functional Programming Principles
  3. Ask, "What Would the User Do?" (You Are Not the User)
  4. Automate Your Coding Standard
  5. Beauty Is in Simplicity
  6. Before You Refactor
  7. Beware the Share
  8. The Boy Scout Rule
  9. Check Your Code First Before Looking to Blame Others
  10. Choose Your Tools with Care
  11. Code in the Language of the Domain
  12. Code Is Design
  13. Code Layout Matters
  14. Code Reviews
  15. Coding with Reason
  16. A Comment on Comments
  17. Comment Only What the Code Cannot Say
  18. Continuous Learning
  19. Convenience Is Not an -ility
  20. Deploy Early and Often
  21. Distinguish Business Exceptions from Technical
  22. Do Lots of Deliberate Practice
  23. Domain-Specific Languages
  24. Don't Be Afraid to Break Things
  25. Don't Be Cute with Your Test Data
  26. Don't Ignore That Error!
  27. Don't Just Learn the Language, Understand Its Culture
  28. Don't Nail Your Program into the Upright Position
  29. Don't Rely on "Magic Happens Here"
  30. Don't Repeat Yourself
  31. Don't Touch That Code!
  32. Encapsulate Behavior, Not Just State
  33. Floating-Point Numbers Aren't Real
  34. Fulfill Your Ambitions with Open Source
  35. The Golden Rule of API Design
  36. The Guru Myth
  37. Hard Work Does Not Pay Off
  38. How to Use a Bug Tracker
  39. Improve Code by Removing It
  40. Install Me
  41. Interprocess Communication Affects Application Response Time
  42. Keep the Build Clean
  43. Know How to Use Command-Line Tools
  44. Know Well More Than Two Programming Languages
  45. Know Your IDE
  46. Know Your Limits
  47. Know Your Next Commit
  48. Large, Interconnected Data Belongs to a Database
  49. Learn Foreign Languages
  50. Learn to Estimate
  51. Learn to Say, "Hello, World"
  52. Let Your Project Speak for Itself
  53. The Linker Is Not a Magical Program
  54. The Longevity of Interim Solutions
  55. Make Interfaces Easy to Use Correctly and Hard to Use Incorrectly
  56. Make the Invisible More Visible
  57. Message Passing Leads to Better Scalability in Parallel Systems
  58. A Message to the Future
  59. Missing Opportunities for Polymorphism
  60. News of the Weird: Testers Are Your Friends
  61. One Binary
  62. Only the Code Tells the Truth
  63. Own (and Refactor) the Build
  64. Pair Program and Feel the Flow
  65. Prefer Domain-Specific Types to Primitive Types
  66. Prevent Errors
  67. The Professional Programmer
  68. Put Everything Under Version Control
  69. Put the Mouse Down and Step Away from the Keyboard
  70. Read Code
  71. Read the Humanities
  72. Reinvent the Wheel Often
  73. Resist the Temptation of the Singleton Pattern
  74. The Road to Performance Is Littered with Dirty Code Bombs
  75. Simplicity Comes from Reduction
  76. The Single Responsibility Principle
  77. Start from Yes
  78. Step Back and Automate, Automate, Automate
  79. Take Advantage of Code Analysis Tools
  80. Test for Required Behavior, Not Incidental Behavior
  81. Test Precisely and Concretely
  82. Test While You Sleep (and over Weekends)
  83. Testing Is the Engineering Rigor of Software Development
  84. Thinking in States
  85. Two Heads Are Often Better Than One
  86. Two Wrongs Can Make a Right (and Are Difficult to Fix)
  87. Ubuntu Coding for Your Friends
  88. The Unix Tools Are Your Friends
  89. Use the Right Algorithm and Data Structure
  90. Verbose Logging Will Disturb Your Sleep
  91. WET Dilutes Performance Bottlenecks
  92. When Programmers and Testers Collaborate
  93. Write Code As If You Had to Support It for the Rest of Your Life
  94. Write Small Functions Using Examples
  95. Write Tests for People
  96. You Gotta Care About the Code
  97. Your Customers Do Not Mean What They Say



About the Author

Kevlin Henney is an independent consultant and trainer. His work focuses on patterns and architecture, programming techniques and languages, and development process and practice. He has been a columnist for various magazines and online publications, including The Register, Better Software, Java Report, CUJ, and C++ Report. Kevlin is co-author of two volumes in the Pattern-Oriented Software Architecture series: A Pattern Language for Distributed Computing and On Patterns and Pattern Languages. He also contributed to 97 Things Every Software Architect Should Know

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